2026-10-28 Windows, build 3 (18.6 MB) · Linux (16.1 MB) · HD images (691 MB, unchanged)
NoX Core is now open source: github.com/mordentral/NoXCore (GPL-3.0).
Build 3
- Solo campaign: after dying and loading the autosave, your spells are no longer greyed out and you can pick up, use and talk again.
- Solo campaign: a solo game now plays only on this computer, on a free port, so a server or another game already using port 18590 can no longer take your join (which showed as "join refused" and dropped you back to the menu). A game you host moves up a port if 18590 is taken, as the original does, and says so in the console.
- Fixed a crash when loading a game after playing one.
- Campaign NPCs no longer get the friendly dot over their heads (the solo campaign shows none, as in the original).
- Talking to things, picking things up and using them follow the original's targeting exactly: the thing's own extent, the same distances, a Use hand for a mimic still pretending to be a chest, and no pick-up hand while you're dragging an item.
- Mods: lines, tooltips, drag, mouse-up and wheel, windows without a frame, click-through and HUD windows, and labels over things in the world.
- Deep Delve now runs on its own spell book: the passive tree gives your spells, abilities and creatures. Earth's first spell is Meteor; Magic Missile and Pixie Swarm unlock at level 1, with a bigger first node; spells cast at the level the tree gives them.
Build 2
- A Linux download, for 64-bit Linux with glibc 2.39 or newer (Ubuntu 24.04, Fedora 40, current Arch). Unpack it
and run
./noxcore; point it at your game files with--game-dirif it doesn't find them. The HD images work on Linux too; the HD movies don't yet. - Conjurers can charm creatures again in arena and CTF games: every network game starts with the full creature guide, as in the original.
- Mods can now control which spells, abilities and creatures players have. In such a game NoX Core players see only what they've been given in their book, bars and summoning list, and summon those creatures without needing Summon Creature.
- Deep Delve: conjurers get a fourth branch in the passive tree, Beasts, which gives summons from the bat up to the stone golem; a warrior's new ability goes straight onto the bar.
- A creature added to your field guide without a fanfare now shows in your book, as on the original client.
Deep Delve (work in progress)
- An action-RPG mode for NoX Core players, written as a mod: Game Modes and Host Custom list it. A town with a stash, a vendor and a passive skill tree that gives your spells and abilities; act 1, seven generated areas with waypoints, a town portal and a boss; monsters in tiers and loot by rarity; a character kept between games.
Mods
- Mods can show windows with pictures and sounds from their
assetsfolder, and answer keys and both mouse buttons. - Weather for mods: rain, snow, storms and wind. Options, "Weather Effects": On, Reduced or Off.
- A mod can be for NoX Core only; players on the original game who try to join are told why.
- Mod projects in the Map Editor (the Mod menu): make a mod, write its scripts with checks as you type, test it with Play Mod (it reloads when you save), preview its windows and export it as a zip. The Game Mode Mods videos show how.
- More for scripts: saving data between games, items with chosen modifiers, events for kills, damage, pickups and equipping, generated maps with teleport pentagrams and lights, timers, and granting spells, abilities and creatures.
- The example mods arena_ref and ctf_ref are gone: Deep Delve takes their place. If you unzip over an older build,
delete
mods\arena_refandmods\ctf_ref.
Content packs
- Packs can add new object types based on existing ones; a new weapon or armour piece works and looks like the one it's based on. Joining a game whose packs add types needs the same packs, and you're told which.
Game list
- Games that need a newer NoX Core are marked "Update needed", with an explanation instead of a failed join. Joining games on the original game is as quick as before.
Safer and faster
- A map script that loops forever is stopped instead of freezing the server.
- A server can no longer make your game read or write files outside its maps folder, and damaged or hostile files and network data are refused instead of crashing the game.
- A game you host takes about a third less time per frame.
Fixes
- Trap glyphs fade with distance as in the original.
- Delve: barrels hold the gems they were meant to (a wrong name kept them empty).